We have lots of samples, but when we set this page up, we couldn't figure out how to display the "play/pause" control bars....soooo....just right click each image and then unclick the play option for them if they are all trying to play at once and bogging your system....we're working on a better solution!!
This small development is an "island" set off from the main development, which contains over 300 units. The parcel was originally thought to be too small for anything more than the recreation center and a detention basin, but after we did a quick concept layout the approval was given to develop the area. The result was that we were able to gain an additional 32 units, PLUS the recreation center. We sparsely populated the area with trees, only to permit unobstructed views for our still renderings, and to duplicate the condition just after construction before the plantings reached maturity. The actual project was modified to remove one of the 10 unit buildings and replace it with parking and a playground area.
This short video is taken from a sample model provided with Chief Architect. We added the garage and purposely made it a different color to simulate an addition to the house. This is similar to the type of work we do when a client would like to see the result of their planned home addition from several perspectives, to insure it will "fit in" with the rest of the home and the landscape.
This is one of those "dream" homes we all work on for years and years and never seem to get around to building. Interestingly, when we brought our 2D floorplan into Chief Architect and let it "build" the roof automatically, it seemed determined to make that one roof a shed or lean-to style. I think I remember the exercise room was going to be bigger, but when I deleted that portion of the house, the roof didn't adjust. Rather than fix it, I decided to leave it as an example of the different roof styles that could be done with little or no effort.....but I'm not going to build it this way. I am going to build it, really.
This was the beginning of a design for a client who was considering a small professional office complex on a rather steep slope. They were insistent on having the buildings be separated both horizontally and vertically to fit the site. In addition, they wanted a courtyard or common space that would be both dramatic and inviting. Originally, there were no steps planned, and it was supposed to be a meandering path with alcoves for seating under huge shade trees, and perhaps a stream or water feature as well. After our initial 3D concept, they conceded the path would be too steep and the steps might be okay if they could be offset and accented with planter boxes, etc. Well, after seeing this semi-nighttime preview rendering, we both decided to switch gears and we worked with the architect to develop two buildings that would achieve the same visual effect. We also moved the stairs to either end of the courtyard and "shallowed" the slope through the courtyard itself.
This is a test project to investigate the realism of waterfalls in Worldbuilder. And while we are happy with the overall effect, we continue to tweak the settings to get the water particles to look more natural. The overall imact is still very nice, considering just a few years ago this effect would have taken hours of painstaking frame-by-frame editing to achieve
This particular building is a 4 unit condominium on a fairly busy street, so the developer was looking for a front seating area that would be somewhat shielded from the street. Due to the proximity of the wetlands, there was very little outdoor space to be had in the backyard, so we tried to maximize the front "courtyard".
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This is a sample building from Chief Architect, the Cafe. We wanted to experiment with surf and fog a little bit, so we set the building at surfside and added the patio and gazebo. Worldbuilder also lets you create waterfalls and wind in the plants, so the results can be quite convincing.
For this client, we created an interior walkthrough to give them a sense of the space they would have. Though the home was small, the layout was efficient, and this walkthough convinced them that the size would be adequate for their small family.
This is a sample video we created, based on a design for an active community clubhouse. It was around the time we upgraded our Worldbuilder software, and we needed an average sized model to test some of the new trees and materials. You may notice elsewhere on our website various stills of this site with different trees or ground cover or water effects.
What We Do
4DGraphics provides a cost effective method of developing 2D and 3D renderings, animations, and related services to Architects, Engineers, Planners, and Developers. Presenting a project design to clients or other audiences is an obvious visual task. When your target audience can visualize the design and it's potential impact or improvement to existing conditions, there is a tremendous savings in time and energy.
We are designers, animators, and artists, dedicated to presenting our clients with a variety of services to assist them in their design, presentation, or marketing efforts.
Our website is finally up, but still under construction. Bear with us as we work to make our site more interesting and informative, for both our clients and our peers.